The following is an essay I submitted to the St. Gallen Symposium's 'Wings of Excellence' Award; it was selected as a finalist for the award:
The St. Gallen Symposium Leaders of Tomorrow have posed the question, What are alternatives to economic growth? In this essay I draw on ideas from technology strategy and systems theory to put forward a vision for sustainable improvement in human well-being which does not depend on economic growth, as it is currently measured. First, I discuss just why we need a new approach to progress. Then I will describe a new way of thinking about ‘progress’ which transcends the traditional growth-orientation. Three key concepts—platforms, modularity, and the circular economy—suggest ways to create value without transactions, to stimulate innovation at low cost, and to inject sustainability as a design feature of the economy, not an afterthought. After introducing each concept in turn, I discuss the synergies between all three which mean that together they offer a compelling alternative to the present narrow focus on economic growth.
The prevailing paradigm of growth-oriented capitalism has several intrinsic flaws. Here I highlight two.
First, there is the issue of resource sustainability. Much of today’s economic activity is generated roughly as follows: we unearth some raw material from the ground, process it through a multitude of steps, use the finished product, and then throw it away at which point it gets put into landfill. Before the industrial revolution, this system worked because the quantities of materials and waste were miniscule compared to the overall system. Nowadays, due to population growth and rising living standards, we face the very real possibility of finding key resources in short supply. Our waste outputs—in the form of greenhouse gases—are now having geologically significant effects on the planet. As many have observed, perpetual growth is a physical impossibility because of the limitations of the planetary system. Hence, we require an alternative.
Second, there is the issue of poverty. Growth-oriented capitalism has failed to solve the problem that hundreds of millions of people cannot afford many things which those of us in developed countries take for granted—such as food, clean water, housing and household comforts, access to education. ‘Trickle-down economics’ has failed; growth has increasingly benefited those who are already wealthy. Moreover, innovation is directed towards things people or governments in the rich world will pay for, such as smartphones, medical devices, and military hardware. The spending on so-called frugal innovation, to create novel products for the world’s poor, is a fraction of what is spent on high-end innovation. To benefit the majority of mankind, innovations in the future will need to be dramatically lower cost than those of today.
The concept of a ‘platform’ has emerged in the last two decades from studies on the economics of technology. In a technological system, a platform is a central component which other complementary components can attach to. For example, in the software world, an operating system (OS) is a platform on which individual pieces of software can be installed; it is the joint package of OS plus software that creates value for users. More abstractly, in market systems a platform may be a central organization with which other individuals and/or organizations interact. For example, eBay is a ‘two-sided’ platform which brings together sellers and buyers of physical goods. In the words of management professor Annabelle Gawer, a platform ‘acts as a foundation upon which other firms can develop complementary products, technologies or services.’
The power of platforms is that they bring together people to allow mutually valued interactions. Some of these may entail transactions—such as a good being sold on eBay—in which case they show up as contributing to economic growth. But much of the time the interactions that platforms facilitate involve no money changing hands. For example the website ‘Quora’ is a platform on which people can post questions or answers, exchanging valuable knowledge, without any price attached. This can create tremendous value, but does not generate economic growth as measured by GDP.
Platforms benefit from a phenomenon that economists call ‘network externalities:’ the value of joining a platform rises the more other people there are already using it. For example, social media platforms are more attractive to use if they have an active community of users to interact with. This results in dramatically increasing returns to scale, captured by ‘Metcalfe’s law,’ which states that ‘the value of a network goes up as the square of the number of users.’ In many cases only a small fraction of this value is accounted for as ‘economic growth’ in national statistics.
Platforms are especially well suited to digital technology, which enables fast, cheap information flows, and makes a platform easy to scale up. Digital platforms make efficient use of raw materials: once a fixed investment is made in hardware, the only ongoing resource a digital platform uses is the electricity to run its servers. Digital platforms therefore create tremendous value with very few natural resources. This makes them an essential pillar in a future that transcends growth-oriented capitalism.
The concept of modularity is closely related to the idea of a platform. Modularity is a property of a system that means it is partitioned into constituent parts that have clearly defined interfaces. A product system is modular if its components can be easily swapped out and interchanged with others. For example the traditional PC has a modular architecture: its internal components (e.g. graphics card, sound card) and peripheral components (e.g. keyboard, monitor, mouse) all plug in through standard interfaces and can be individually upgraded. An organization can be said to be modular if it is made up of subdivisions that operate in a relatively self-contained manner, such as the academic departments of a university.
The essence and importance of modularity was first articulated by Herbert Simon in his seminal essay, ‘The Architecture of Complexity.’ His observation: a modular architecture allows a system to evolve, through trial-and-error experimentation with alternate components. When a new component enhances the value of the system, it can be retained, and if it detracts from the system it gets discarded. This general observation reads across directly to modularity and evolution of technological products; the modular architecture of the PC is credited with catalyzing innovation in the computer industry.
In a recent essay, Carliss Baldwin and Jason Woodward observe that by their nature platform-based industries exhibit a modular architecture: ‘In essence, a “platform architecture” is a modularization that partitions the system into (1) a set of components whose design is stable and (2) a complementary set of components that are allowed – indeed encouraged – to vary.’ Platforms therefore have the potential to be highly ‘evolvable’ systems. They allow new designs and product permutations to be tried out at low cost, with little waste. In other words, platforms can facilitate efficient innovation, enhancing value creation without entailing massive resource expenditures.
The Circular Economy
A third key concept I wish to highlight is the notion of the circular economy. As noted above, our present economic paradigm entails extracting natural resources from the ground, and burying our waste products, which in systems dynamics terms creates an ‘open loop.’ Proponents of a circular economy, such as the Ellen MacArthur Foundation, argue we need to close this loop. In the first instance, we should recycle waste as a source of raw materials. More deeply, we need to redesign our products and our industries to close the resource loop. When a product is decommissioned at the end of its lifespan, not all its components are useless. Many, in fact, may be in a good enough condition to use in a new product, but under the present system they can end up in landfill or in an incinerator. If the original product were designed with disassembly in mind, then retrieving reusable components becomes a real possibility.
The building industry provides an exemplary case study. Construction accounts for around 15% of global greenhouse gas emissions. Construction is carbon intensive because the chemical process for manufacturing cement, an ingredient of concrete, releases large quantities of carbon dioxide. When a concrete structure is demolished—either at the end of its lifespan, or (more commonly) to make space for a newer building—the rubble is typically shipped to landfill. New concrete is then poured, meaning new cement is used and new emissions are generated. Efforts to close this wasteful loop are vitally important, given the need to build quality housing in the rapidly growing urban centers of the world’s emerging economies. One step will be increasing the degree of recycling of old concrete rubble, which can be used as an input to building processes, thereby diverting it from landfill. But the truly ‘circular economy’ approach will entail designing building materials with re-use in mind. Reinforced concrete slabs will be treated as components that can be recovered and reconfigured, instead of scrapped, when a building needs to be replaced. This has been an architectural dream at least since the ‘Metabolist’ movement in post-war Japan, and modern researchers are getting nearer to creating it as a reality.
Individually, these three concepts are each powerful levers to improve quality of life. Together, the complementarity between them makes for an even more potent recipe.
The aim of this essay is to advocate that we move towards a model of capitalism based on circular resource flows and rising quality of life driven by modular innovation. By itself, a circular economy may imply stagnation in living standards. It has echoes of Schumpeter’s ‘circular flow’ in which every year industrial activity looks much like the last. And by itself, evolutionary innovation based on experimentation with modules can be highly resource intensive; we can waste a lot of resources to produce modules we don’t use, and there is a strong temptation to throw out a module once we find a better one. This is clearly visible in the huge amount of electronic waste that developed countries pump out every year.
We need to move towards an industrial infrastructure based on stable long-lasting platforms and interchangeable modular components that can attach to the platform but which themselves conform to a closed-loop production process. This abstract idea can apply in numerous realms, from the now-familiar electronics and software platforms, through manufacturing—using technologies such as 3D printing as the base platform—and built-environment, in which modular skyscrapers could provide a housing solution to the world’s growing urban population. The synergies between platforms, modularity, and a circular economy are several; I enumerate four here:
1. Economies in design. By letting a common platform underlie a variety of modules, we can avoid wasting the effort of replicating something that has been designed elsewhere. In other words, platforms allow us to converge on a set of common standards, which makes design much more efficient.
2. Economies in production. With a common underlying platform we obtain economies of scale in the production process for both the platform and the modules. This will play a big role in making innovations accessible to the world’s poor.
3. Rapid scalability of improvements. When a better design for a module is invented, the use of a common underlying platform will allow the new design to be diffused and adopted widely with great ease. Many new designs will be distributed royalty-free under an ‘open source’ license.
4. Re-use of modules. Modules can be designed such that they can be disassembled and altered, rather than disposed of, if a better design for that module is developed. This is also a process that benefits from economies of scale in the infrastructure for module renewal.
Consider, by way of illustration, a world with a commonly agreed upon standard for 3D printing, with widely available devices that can print with a small number of specified materials. The material feedstock for the printer would be derived by disassembling used products. The printer is the platform, and the products it makes are the modules. Creative designers anywhere in the world would post designs online that others could download and use: there would be rapid, evolutionary innovation in the modules. Replacing a physical good with the latest, updated model would become much like updating a piece of software today.
Together, platforms, modularity, and the circular economy work in synthesis to make economic activity more environmentally sustainable, and make innovations accessible to the lowest income people on the planet. They offer a compelling alternative to the narrow focus on economic growth that prevails today.
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Meadows, D., Randers, J., & Meadows, D. 2004. Limits to growth: The 30-year update Chelsea Green Publishing.
Rios, F. C., Chong, W. K., & Grau, D. 2015. Design for disassembly and deconstruction-challenges and opportunities. Procedia Engineering, 118: 1296-1304.
Saez, E., & Zucman, G. 2016. Wealth inequality in the united states since 1913: Evidence from capitalized income tax data. Quarterly Journal of Economics, (forthcoming).
Schumpeter, J. A. 1934. The theory of economic development: An inquiry into profits, capital, credit, interest, and the business cycle. Cambridge, MA: Harvard University Press.
Shapiro, C., & Varian, H. 1999. Information rules Cambridge, MA: Harvard Business School Press.
Simon, H. A. 1962. The architecture of complexity. Proceedings of the American Philosophical Society, 106(6): 467-482.
Waters, C. N., Zalasiewicz, J., Summerhayes, C., Barnosky, A. D., Poirier, C., Gałuszka, A., Cearreta, A., Edgeworth, M., Ellis, E. C., & Ellis, M. 2016. The anthropocene is functionally and stratigraphically distinct from the holocene. Science, 351(6269).
 See, for example, Graedel et al. (2015) on metals criticality.
 See Waters et al. (2016)
 See Meadows, Randers, and Meadows (2004)
 For example, since the financial crisis wealth gains in the United States have predominantly gone to the top 0.1% of households in the wealth distribution; average wealth of the bottom 90% of households has fallen (Saez & Zucman, 2016).
 Gawer (2009: 2)
 Shapiro and Varian (1998: 184)
 See Bresnahan and Greenstein (1999)
 Simon (1962)
 Baldwin and Woodard (2009)
 7.7 Gt of a total 50.6 Gt CO2 equivalent in 2010, see Bajželj, Allwood, and Cullen (2013)
 Concrete production has been accelerating, and the scale of production is immense. Geologist Colin Waters and colleagues point out that concrete is now a geologically significant material in the stratigraphy of the planet: ‘The past 20 years (1995–2015) account for more than half of the 50,000 Tg of concrete ever produced, equivalent to ~1 kg m−2 of the planet surface.’ (Waters et al., 2016)
 See, for example, Rios, Chong, and Grau (2015)
 See chapter 1 of Schumpeter (1934)
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